Game-related ramblings.

Tag: Dungeons of Dredmor

Roguelike Updates: Who Needs Leveling, Anyway?

It’s time for another roundup of updates to the various roguelikes I’ve covered on this blog. The big news is that Brogue has reached v1.7, with some major changes.

With the exception of its scrolls of enchantment — which allowed players to customize their characters not by some up-front character generation choices but by which pieces of equipment they chose to enchant — Brogue was quite similar to the original Rogue on first release. But the scrolls of enchantment were a great idea, and the strict rationing of these scrolls created strategic dilemmas not found in other roguelikes. By the time I wrote about it, other features of Brogue had already started to follow suit. The player character’s strength (and therefore, ability to use heavier weapons and armor) was no longer tied to experience level, instead being granted by potions of strength which were rationed just like scrolls of enchantment. This meant that it was no longer necessary to fight lots of enemies before getting to use better equipment, and stealthy tactics were more viable.

Still, fighting monsters for experience points to gain levels remained at the core of Brogue, and gaining levels was the only way to gain more health. Until now. With v1.7, leveling has been completely removed from the game.

Roguelike Updates: Dunegons of Dredmor Expands, Brogue and Dungeon Crawl Update

I should have realized this would become a series, given the various roguelikes I’ve covered and their propensity to update. New readers may wish to read my introduction to roguelikes or peruse my Roguelike Highlights. Everyone else can read on for the updates!

The big news is a new, free expansion pack for Dungeons of Dredmor (read my highlight here), released not long ago. What’s it called, you ask? Well you see, You Have To Name the Expansion Pack. Although when I tried it out, I was dismayed to discover that naming the expansion pack is not actually required. But it is possible. I named mine “Dredmore” because I am not as clever as I think I am. Pleasingly, it seems I can rename it as many times as I want, so I can change it once I think of something better.

Roguelike Highlights: Dungeons of Dredmor

[Be sure to check out my introduction to Roguelikes if you haven’t read it yet! Also, click on images for larger versions.]

Dungeons of Dredmor has one serious drawback compared to many other roguelikes: it is not free. But for the small price of $4.99 on Steam, you get one of the best introductory roguelikes around. Indeed, when it was released back in July it shot to the top of the Steam sales charts (to the surprise of its creators), a feat which would be simply impossible if it were not enticing new players who had never tried a roguelike before.

Most roguelikes that are aiming to grab new or inexperienced players make the same mistake — they assume that to be accessible, they must simplify their systems to the point of becoming rather shallow. Dungeons of Dredmor does not make this mistake. Instead, it puts an intuitive interface and easy-to-understand controls on top of a surprisingly deep and complex game. It will teach you how to play a roguelike, but it will also teach you why you should play a roguelike, as it has enough substance to keep you coming back for more, again and again.

Powered by WordPress & Theme by Anders Norén