The Saga of Urist Redbeard is the story of my first win after roughly six years of playing Dungeon Crawl Stone Soup. My hope is that it will give a sense of the complexity and appeal of hardcore roguelikes like Dungeon Crawl, but be warned that it is full of spoilers. Read the first two parts here.
Urist Redbeard is trying to find the Orb of Zot, which unfortunately is hidden at the bottom of the deadly Dungeon. Hundreds and hundreds of other adventurers have tried to retrieve the Orb, and every one of them died in the attempt. But I, acting as their guide, have been learning with each of their deaths, which will hopefully give Urist a slightly better chance at success. Because if he dies, I’ve got to start all over with a new adventurer.
So far, though, Urist has been doing fairly well. He made it to the Ecumenical Temple, which is farther than a few hundred other adventurers managed to get. Dedicating himself to Okawaru the Warmaster, one of the 18 gods in the game, he found the Lair of Beasts and managed to clear it out all the way to the bottom. That feat puts him past another few hundred of his less fortunate brethren. Plus, he found a powerful demon whip of flaming in the bargain, a weapon which could very well serve him until the end of the game.
But it’s too early to start getting cocky. Urist still needs to find at least three of the fifteen Runes of Zot if he wants to retrieve the Orb from the bottom of the Dungeon, and getting any of those Runes is extremely dangerous. There are still hundreds of former adventurers who made it farther than this, and all of them died. They died facing the deeper floors of the Dungeon, after the Lair of Beasts, when things start to get really dangerous.
I just hope Urist can handle it.
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