Several of the games I’ve covered in my Roguelike Highlights series have recently received some major updates. First up is DoomRL v0.9.9.6 (read my highlight of DoomRL here). DoomRL is, of course, a roguelike based on Doom, and the new version is the first to include a graphical tileset (although the original ASCII graphics can still be used). The graphics, incidentally, are made by Derek Yu, the same man responsible for Spelunky. There are several gameplay and balance changes as well; the full changelog is here, and you can see some shiny new screenshots here.
It is true: I have never played Doom. This is why jefequeso contributed a guest post about it. As a game of great historical significance, I really should play it at some point. Maybe one day I will find the time to try it out. But in the meantime, I’ve been playing the next best thing: the Doom roguelike.
Yes, you read that right.
I have mentioned Doom, the 1993 game that basically launched the first-person shooter genre, a few times on this blog. But I’ve never actually played it (gasp! I should probably rectify that). Fortunately, jefequeso has played it, and he contributed this piece about what it’s like to revisit the game today. Read on!
Let’s face it—even the most casual of gamers has at least some passing knowledge of Doom. As the title that essentially jumpstarted the FPS industry, it’s not exactly obscure. So this is going to be somewhat different from the other History Lessons, in that it’s not about introducing people to an old game they might have missed. Rather, this is about re-visiting a classic almost all of us have played and looking at some of the things that make it still entertaining today.