This is Console History, a special sub-series of my more general History Lessons series, covering console role-playing games, action role-playing games, Metroidvanias, and action-adventure games in nominally chronological order starting in the late 1980s. The chronology is garbled in the beginning as the scope of the series expanded, but it gets more organized later on. As always, you may click on images to view larger versions.

This marks the sixth post since I started The Great Console History Reorganization, and we’ve already reached a sequel. The third post in the reorganization was about Deep Dungeon: Madou Senki, a Japan-only first-person grid-based dungeon crawler for the Famicom Disk System, released by HummingBirdSoft in December 1986. We’ve now reached May 30, 1987 — a mere five months later — when HummingBirdSoft released the second Deep Dungeon game, Yuushi no Monshou: Deep Dungeon, also for the Famicom Disk System. But that doesn’t mean there are only two games in my timeline that released in between; since the Reorganization is all about filling in games I missed the first time around, I’ve actually covered ten games that released in that interval. The ninth of those was our last Reorganization entry, Ai Senshi Nicol. After that would have been Zillion, if I’d had my timeline in order from the beginning. Yuushi no Monshou: Deep Dungeon released a week later.