Game-related ramblings.

Tag: Culture Brain

Console History: Flying Dragon: The Secret Scroll (Hiryou No Ken: Ougi No Sho)

This is Console History, a special sub-series of my more general History Lessons series, covering console role-playing games, action role-playing games, Metroidvanias, and action-adventure games in nominally chronological order starting in the late 1980s. The chronology is garbled in the beginning as the scope of the series expanded, but it gets more organized later on. As always, you may click on images to view larger versions.

The Great Console History Reorganization marches ever onwards. Our last post covered Deep Dungeon: Madou Senki, a dungeon crawler from HummingBirdSoft that released in December 1986 for the Famicom Disk System in Japan only. If I’d had my timeline in order, the next post would have been about Shiryou Sensen: War of the Dead, followed by Zelda II: The Adventure of Link and Dragon Quest II. But I’ve already written about those! So now, we move on Flying Dragon: The Secret Scroll by Culture Brain, who would go on to release The Magic of Scheherezade in September 1987. But Flying Dragon: The Secret scroll was originally released as Hiryou no Ken: Ougi no Sho in Japan on February 14, 1987 for the Famicom, before being localized for US release on the rebranded NES in August 1989 (this is the version I played). It’s actually the second game in the Hiryou no Ken series, coming after Hokuha Syourin Hiryou no Ken (AKA Shanghai Kid) in arcades in 1985.

Flying Dragon is a fighting game, which should put it out of scope for this series. But I decided to include it for two reasons. First, it incorporates some action-adventure/role-playing elements which brings it closer to the remit of this series, and second, I’m completely unfamiliar with the fighting game genre before the smash success of Street Fighter II brought it into the mainstream in 1991. What were fighting games like before Street Fighter II created a new standard? I decided to find out.

Console History: The Magic of Scheherazade

This is Console History, a special sub-series of my more general History Lessons series, covering console role-playing games, action role-playing games, Metroidvanias, and action-adventure games in nominally chronological order starting in the late 1980s. The chronology is garbled in the beginning as the scope of the series expanded, but it gets more organized later on. As always, you may click on images to view larger versions.

I’ve been slowly playing through the early Japanese-style role-playing games, and at this point I’ve given up any semblance of playing them in release order. I keep finding out about other intriguing games that I want to try, that came out before some of those I’ve already played. For example, The Magic of Scheherazade by Culture Brain, a game I’d never heard of despite it getting an official release in English in North America. It released in September 1987, so of the games I’ve covered so far, only Dragon Quest and Dragon Quest II predate it. Reading about it, I was intrigued by its use of Arabian legends as inspiration, and by its attempt to combine top-down action in the vein of The Legend of Zelda with turn-based battles inspired by the Dragon Quest series. That sounded like such an odd mix that I had to check it out.

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