Game-related ramblings.

Tag: Capsized

All Your Vase Are Belong To Us: Apotheon

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I’m happy to report that Apotheon is not the first game I’ve played to feature art inspired by Ancient Greek vase painting. That honor belongs to ACE Team’s Rock of Ages (for which a sequel was recently announced). But Rock of Ages uses this style as only one of several periods in art history that players smash up with giant rolling boulders. Apotheon, by contrast, goes all in on the Ancient Greek theme, casting players as Nikandreos, a warrior fighting to save his village after it is forsaken by the Gods. Before long he meets Hera, who explains that Zeus is a dirtbag and enlists Nikandreos to raid Mount Olypmus itself to bring Zeus to his knees.

It’s also made by Alientrap Games, the developer responsible for Capsized, which I liked a lot. As such, Apotheon has been on my radar for a while, and I finally got around to playing it.

Indie Platformer Marathon: Capsized

Remember that you can click on images for bigger versions.

The Indie Platformer Marathon was delayed by some non-game-related things, but now it’s back! Capsized is one of the oldest platformers in my backlog, purchased nearly two years ago. I had tried the demo, liked it, and decided to buy the full game, but then I got distracted by something else. Probably Deus Ex: Human Revolution. Anyway, the marathon seemed like the perfect time to finally play it.

The most important thing to know about Capsized is that it is not an exploration platformer. When it was released, many people saw the beautiful hand-drawn graphics depicting a lush, alien world, and hoped the game would feature a vast planet to explore. But that is not the case; Capsized is split into discrete levels, and while there is some exploration within these levels, the primary focus is on fast-paced action. Fortunately, that action is very, very good.

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