Game-related ramblings.

Tag: Bethesda Game Studios

The Wonderful World of Tweaks

A desire to fiddle with things is one of the main reasons I prefer to game on PC. I understand why consoles are so popular: console games tend to simply work without problems (although technical issues have become more common recently), so players can get right to playing the game without having to wrestle with drivers and such. This is possible because individual consoles have identical hardware to one another, making it much easier to design a game that runs reliably on the system. But the downside is that players can’t tinker with stuff. You can’t swap out the processor in an Xbox for a faster one. You can’t turn the shadows off in a first-person game to improve the framerate. In most cases, you can’t even change which buttons do what in a particular game.

But I want to be able to do those things. To me, dealing with drivers and patches and whatever else to get a game to run is a small price to pay for the ability to set up a game exactly the way I want. That kind of user control is the biggest advantage of the PC, and it’s an interesting aspect of gaming that can almost become a game itself. While I don’t often partake in truly hardcore tweaking, I’ve found myself going farther than usual with Skyrim, which, like its predecessors, seems specifically designed to be tweaked.

Taking It Easy

In my last post, I mentioned that I’ll likely be playing Skyrim for a while. This is partly because Skyrim is a huge game with tons of different things to do, and I anticipate I’ll want to try most of them, probably playing a few different characters in the process. But another reason is that Skyrim is a game that encourages the player to relax and take things slowly as often as it provides action-packed adventure. Sure, there’s plenty of places to explore and enemies to fight, but you can also visit a city and just talk to people, or craft some items, or hang out it the tavern and get drunk.

In a recent play session, I did nothing but read books in-game. One of these triggered a side quest, but for the most part they were just there to flesh out the world, and provide a bit of history. I’d just finished traveling the wilderness, so it was nice to take a break in one of the cities and just read about things. I learned a lot too. I learned about the history of the Nords in Skyrim, about the other cities I haven’t visited yet, and about the events that happened in the time since the previous game (turns out quite a lot happened, and I now view the world in a very different light). It’s a rare thing for a games (single-player games, anyway) to provide this kind of break from the action, and it’s something I’d like to see more often.

Skyrim Storytelling

I’ve finally started playing Skyrim, but I wasn’t sure what to write about it. It’s not exactly an obscure game, and there have already been a slew of great reviews for it, so there’s not much point in adding my own at this stage (plus I’ve only just started playing). So far the game has been pretty much what I expected, and I’ll be playing it for a while, so there will be less time to squeeze in other interesting games to post about.

I considered writing about tweaking (and I still might), since I’ve been doing a lot of it and I think it’s an interesting aspect to certain games. But going into Skyrim right after To the Moon means my mind is still on narrative structures, and I’ve been noticing certain things in Skyrim’s approach to narrative that I wanted to write about first.

The Finishing Line

I’m currently playing X-COM: UFO Defense — a game I have never played before — and I wrote up a History Lessons post about it before realizing that I probably shouldn’t post it due to a conflict of interest. Sorry! I will have to come up with other posts (like this one) while I’m playing it.

Playing X-COM has further delayed my playthrough of Skyrim, but this had an unforseen advantage: last week, Bethesda released the full modding tools for Skyrim along with a high-res texture pack for the PC version, and both are free to all who purchased the game. This means that when I do play Skyrim, I will not only get some shinier graphics, but can also make use of a variety of community mods that will surely crop up now that the tools are available. And that doesn’t even take into account the various patches that Bethesda put out shortly after the game’s release. The news got me thinking about what it means for a game to be “finished”.

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