Waltorious Writes About Games

Game-related ramblings.

Scratching That Itch: Flat Kingdom

This is the two hundred second entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Our two hundred second random selection from the itch.io Bundle for Racial Justice and Equality is changing its shape before our eyes. It’s Flat Kingdom, by Game Starter, and its tagline in the bundle reads:

Change into a circle, triangle or square in order to solve puzzles, overcome o…

Fun fact: triangles have three vertices, squares have four vertices, and circles have an infinite number of vertices!

Console History: Shiryou Sensen: War Of The Dead

This is Console History, a special sub-series of my more general History Lessons series, covering console role-playing games, action role-playing games, Metroidvanias, and action-adventure games in nominally chronological order starting in the late 1980s. The chronology is garbled in the beginning as the scope of the series expanded, but it gets more organized later on. As always, you may click on images to view larger versions.

I’m almost finished with the latest departure from the nominal timeline for this series. It was triggered by finding several interesting Japanese-only games that have been unofficially translated by the team at Nebulous Translations, first Getsu Fuuma Den and then Star Cruiser. This time, however, it’s not my fault! Fun Project’s horror game Shiryou Sensen: War of the Dead (Undead Front: War of the Dead, according to Google Translate) was indeed a Japanese-only title that was translated by Nebulous Translations, but it was already in my list of games to play. The problem is that I wrote down the release date of its PC Engine port (March 24, 1989), not realizing that it was originally released for the Japanese MSX2 home computer sometime back in 1987! I’m trying to play games in original release date order, even if I’m actually playing a later port like the CD-ROM versions of Ys I & II or the Genesis version of Hydlide 3: The Space Memories. So I’m extending my detour to cover the PC Engine version of War of the Dead now.

Scratching That Itch: Benjamin Of Blackstone Edge

This is the two hundred first entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Our two hundred first random selection from the itch.io Bundle for Racial Justice and Equality has changed the protagonist on us. It’s Benjamin of Blackstone Edge, by criacuervos, and its tagline in the bundle reads:

Exploration, stories, fights!

I can confirm that it contains all three of those things.

Scratching That Itch: Moonstone Deep

This is the two hundredth entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Our two hundredth random selection from the itch.io Bundle for Racial Justice and Equality has put up a bounty, attracting fortune seekers from all across the land. It’s Moonstone Deep, by criacuervos, and its tagline in the bundle reads:

Explore, make hard choices, fight!

That definitely sounds like a video game!

Console History: Star Cruiser

This is Console History, a special sub-series of my more general History Lessons series, covering console role-playing games, action role-playing games, Metroidvanias, and action-adventure games in nominally chronological order starting in the late 1980s. The chronology is garbled in the beginning as the scope of the series expanded, but it gets more organized later on. As always, you may click on images to view larger versions.

I’m on another detour from my nominal timeline for this series. The farthest we’ve reached is January 1989, with Clash at Demonhead. But when searching for a translation patch for the game to follow it in the timeline, I found some interesting games translated by the same team at Nebulous Translations that I didn’t have in my list. So I’m going back to play a few. The first was Getsu Fuuma Den, released back in July 1987. Now we’re jumping to May 1988, when Arsys Software released Star Cruiser for Japanese home computer systems. That places it between Ys II and Lord of the Sword in my timeline. Given the focus on consoles for this series, however — and because it’s the version with the translation patch — I played the port for Sega’s Mega Drive console, which appeared on January 21, 1990, and was handled by Masaya Games.

Star Cruiser caught my eye because it’s described as an action role-playing game combined with a first-person shooter, and, well… first-person shooters didn’t exist yet in 1988. There were a few early games on mainframes in the 1970s and 1980s, and the 1980 arcade game Battlezone might qualify, but most consider the first “true” first-person shooter to be Wolfenstein 3D in 1992. Star Cruiser seemed to do a lot of the same things, four years earlier. It even got a console port several years before Wolfenstein 3D released, which is extra surprising because consoles generally didn’t have first-person shooter games, at least not until Turok: Dinosaur Hunter and Goldeneye 007 for the Nintendo 64 in 1997. I was curious to see what Star Cruiser is like to play.

Scratching That Itch: Raik

This is the one hundred ninety-ninth entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Our one hundred ninety-ninth random selection from the itch.io Bundle for Racial Justice and Equality is speaking to us in Scots. It’s Raik, by Harry Josephine Giles, and its tagline in the bundle reads:

a Scots fantasia about anxiety

This tagline is making me anxious.

Scratching That Itch: Our Love Can’t Save The World

This is the one hundred ninety-eighth entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Our one hundred ninety-eighth random selection from the itch.io Bundle for Racial Justice and Equality is asking us difficult questions. It’s Our Love Can’t Save The World, by Mitch Schiwal, and its tagline in the bundle reads:

2-Player RPG where you can save either your relationship or the world.

That… actually doesn’t seem like a particularly difficult choice.

Rainbow In The Dark: Owlboy

This is Rainbow In The Dark, a series about games that actually contain colors. As always, you may click on images to view larger versions.

Reader, I must apologize. It wasn’t my intention to have such a long break between posts in the Rainbow In The Dark series. In fact, shortly after writing the last entry on Knockout City, I started playing D-Pad Studio’s Owlboy, intending to make it the subject of my next post. But then Daggerfall Unity reached version 1.0, and I got totally derailed. I played that a ton instead, and wrote two posts about it, before finally starting Owlboy over from the beginning to play it properly. Now, at long last, I’m able to highlight its vibrant, colorful pixel art.

Scratching That Itch: The Three-Body Problem

This is the one hundred ninety-seventh entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Our one hundred ninety-seventh random selection from the itch.io Bundle for Racial Justice and Equality is stumbling through a spooky forest, uncomprehending. It’s The Three-Body Problem, by RoAnna Sylver, and its tagline in the bundle reads:

Queer Celestial Witches Navigate Scary Woods And Each Other

The only thing better than a queer witch is a queer celestial witch.

Scratching That Itch: Utopias: Navigating Without Coordinates

This is the one hundred ninety-sixth entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. This particular entry is also part of the Keeping Score series about games and their soundtracks. Lastly, as always, you may click on images to view larger versions.

Our one hundred ninety-sixth random selection from the itch.io Bundle for Racial Justice and Equality is imagining not one, but nine different perfect worlds. It’s Utopias: Navigating Without Coordinates by AAA, and its tagline in the bundle reads:

A utopian planetary system of nine worlds, a collective hallucination woven…

Get ready to hallucinate nine times.

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