Game-related ramblings.

Author: Waltorious Page 1 of 26

Scratching That Itch: Kissing Capes

This is the two hundred thirty-second entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Our two-hundred thirty-second random selection from the itch.io Bundle for Racial Justice and Equality is distracted by our cape-toting, costumed visage. It’s Kissing Capes, by DMLSP, and its tagline in the bundle reads:

Fight with your friends and fall in love with your rivals in a city despoiled by …

…hmm? Despoiled by what, you ask? Sorry, I was distracted by that fetching supervillain over there, what were we talking about?

Console History: The Mysterious Murasame Castle

This is Console History, a special sub-series of my more general History Lessons series, covering console role-playing games, action role-playing games, Metroidvanias, and action-adventure games in nominally chronological order starting in the late 1980s. The chronology is garbled in the beginning as the scope of the series expanded, but it gets more organized later on. As always, you may click on images to view larger versions.

Console History has just been reorganized. In an effort to bring the haphazard early entries — assembled alongside a growing scope for the series — into a better semblance of chronology, I’ve looked through the entire catalogs of early consoles like the Famicom/NES and PC Engine/Turbografx-16 to make sure I caught all the games I might want to include. That means we’re embarking on what should hopefully be the last detour from the nominal timeline, to fill in a few more early games that I missed the first time.

For this entry we’re going almost all the way back to the beginning. The earliest game I’ve covered in this series is The Legend of Zelda, which released on February 21, 1986 in Japan as a launch title for the Famicom Disk System add-on to Nintendo’s Famicom. Less than two months later, on April 14, 1986, The Mysterious Murasame Castle released in Japan, also for the Famicom Disk System. Unlike Zelda, it wasn’t localized outside of Japan until decades later.

Scratching That Itch: SilverQuest Gaiden

This is the two hundred thirty-first entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Our two hundred thirty-first random selection from the itch.io Bundle for Racial Justice and Equality has failed to appear. It’s SilverQuest Gaiden, by Wolfgame, and its tagline in the bundle reads:

A 1bit dungeon crawler.

Unfortunately, it seems it is now a zero-bit dungeon crawler, as I get the above error image when I try to download it. Its itch.io page no longer exists.

Scratching That Itch: Disobedient Sheep

This is the two hundred thirtieth entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Our two hundred thirtieth random selection from the itch.io Bundle for Racial Justice and Equality is chasing us around the meadow, barking excitedly. It’s Disobedient Sheep, by sicklydove, and its tagline in the bundle reads:

A lighthearted sheep herd’em’up.

You heard them. It’s time to herd.

Scratching That Itch: TICKET

This is the two hundred twenty-ninth entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. This particular entry is also part of the Keeping Score series about games and their soundtracks. Lastly, as always, you may click on images to view larger versions.

Our two hundred twenty-ninth random selection from the itch.io Bundle for Racial Justice and Equality is asking us to look through the eyes of a shoe. It’s TICKET, by magicdweedoo, and its tagline in the bundle reads:

shoe game

It is, indeed, a game about a shoe.

Scratching That Itch: Possession

This is the two hundred twenty-eighth entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Our two hundred twenty-eighth random selection from the itch.io Bundle for Racial Justice and Equality has just taken over our physical body. It’s Possession, by Weirdfellows, and its tagline in the bundle reads:

No body, no problem.

But is the inverse also true? Mo bodies, mo problems?

The Great Console History Reorganization

This is Console History, a special sub-series of my more general History Lessons series, covering console role-playing games, action role-playing games, Metroidvanias, and action-adventure games in nominally chronological order starting in the late 1980s. The chronology is garbled in the beginning as the scope of the series expanded, but it gets more organized later on. As always, you may click on images to view larger versions.

Right. Longtime readers will know that my Console History series has been a little chaotic so far. It started with the simple goal of playing the early Final Fantasy games, but soon expanded to include other early Japanese-style role-playing games, then action role-playing games, then Metroidvanias and action-adventures. I’d intended to be chronological with all of it, but kept finding games I’d missed and going back to fill them in. So, I’ve decided some reorganization is in order, as I describe below.

Keeping Score: 140

This is Keeping Score, a series about games and their soundtracks. This particular entry is an honorary member of the Rainbow In The Dark series about games that actually contain colors. As always, you may click on images to view larger versions.

I’ve had 140 in my library for a while. I read a review over at Rock, Paper, Shotgun back in 2013 when Carlsen Games released 140, and must have picked it up not long after. It’s sat in my backlog ever since, near the top due to its numeric name, and many a time I’ve pondered playing it, only to pass it over in favor of something else. But I always kept it in the back of my mind for a Keeping Score post, because not only did my copy come with the soundtrack included, but 140 is itself a musical game, concocting platforming challenges in time to its pulsing techno beats and big synthesizer hits. I suspect, in fact, that the title refers to a tempo of 140 beats per minute. It’s also a very colorful game, constantly shifting palettes for its minimalist artwork, making it worthy of my Rainbow In The Dark series as well.

Scratching That Itch: Quench

This is the two hundred twenty-seventh entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Our two hundred twenty-seventh random selection from the itch.io Bundle for Racial Justice and Equality has set out on a pilgrimage. It’s Quench, by mightyyell, and its tagline in the bundle reads:

Change the environment to guide herds of animals and restore their home i…

Move over, Herdling, we’ve got another herd-based contender here!

Console History: Makai Hakkenden Shada (Shada, Legend Of The Eight Dogs Of Hell)

This is Console History, a special sub-series of my more general History Lessons series, covering console role-playing games, action role-playing games, Metroidvanias, and action-adventure games in nominally chronological order starting in the late 1980s. The chronology is garbled in the beginning as the scope of the series expanded, but it gets more organized later on. As always, you may click on images to view larger versions.

We’ve just completed a detour from the nominal timeline for this series. Having reached Phantasy Star II which released on March 21, 1989 in Japan, I went back to play several games I’d missed or passed over: Glory of Heracles: The Labors of the Divine Hero, Bionic Commando, Valkyrie no Densetsu, and (jumping backwards again) Golvellius: Valley of Doom. Now we’re all caught up, and proceed to April 1, 1989, when Data East released Makai Hakkenden Shada in Japan for the PC Engine. It was never localized in English, so I turned to a fan translation from cabbage, Shubibiman and onionzoo.

I’m glad I did the detour, because Data East also developed Glory of Heracles, making for a nice comparison. Unfortunately, Makai Hakkenden Shada doesn’t fare well in that comparison.

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