
This is Console History, a special sub-series of my more general History Lessons series, covering console role-playing games, action role-playing games, Metroidvanias, and action-adventure games in nominally chronological order starting in the late 1980s. The chronology is garbled in the beginning as the scope of the series expanded, but it gets more organized later on. As always, you may click on images to view larger versions.
My slow quest to play the early Japanese-style role-playing games continues. I’ve even expanded the scope to include some games outside of the genre, like the one I played most recently, The Legend of Zelda. When I wrote about that game, I briefly discussed the action role-playing games that had inspired it, most of which released on Japanese home computer systems like the PC-88, which boasted high resolution displays in order to properly render Japanese writing. Compared to hardware in the Western market, these computers could render incredibly detailed images, although they were much worse at displaying animations than the console systems that would follow like the Famicom or Master System.
Miracle Warriors: Seal of the Dark Lord, by Kogado Studio, was originally a PC-88 game from 1986, although it was later ported to a variety of other systems. One of these ports was an official English translation for Sega’s Master System, which is the version I played, using emulation via the Genesis Plus GX core (which emulates both the Master System and the Genesis) in Retroarch. This port is actually rather different than the original PC-88 version; the differences are discussed in this article. With new art, music, a mini-map view, streamlined controls, and a completely different world layout, the Master System incarnation is more of a remake than a port, with additional development in-house from Sega.
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