Game-related ramblings.

Month: September 2024

Scratching That Itch: Raik

This is the one hundred ninety-ninth entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Our one hundred ninety-ninth random selection from the itch.io Bundle for Racial Justice and Equality is speaking to us in Scots. It’s Raik, by Harry Josephine Giles, and its tagline in the bundle reads:

a Scots fantasia about anxiety

This tagline is making me anxious.

Scratching That Itch: Our Love Can’t Save The World

This is the one hundred ninety-eighth entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Our one hundred ninety-eighth random selection from the itch.io Bundle for Racial Justice and Equality is asking us difficult questions. It’s Our Love Can’t Save The World, by Mitch Schiwal, and its tagline in the bundle reads:

2-Player RPG where you can save either your relationship or the world.

That… actually doesn’t seem like a particularly difficult choice.

Rainbow In The Dark: Owlboy

This is Rainbow In The Dark, a series about games that actually contain colors. As always, you may click on images to view larger versions.

Reader, I must apologize. It wasn’t my intention to have such a long break between posts in the Rainbow In The Dark series. In fact, shortly after writing the last entry on Knockout City, I started playing D-Pad Studio’s Owlboy, intending to make it the subject of my next post. But then Daggerfall Unity reached version 1.0, and I got totally derailed. I played that a ton instead, and wrote two posts about it, before finally starting Owlboy over from the beginning to play it properly. Now, at long last, I’m able to highlight its vibrant, colorful pixel art.

Powered by WordPress & Theme by Anders Norén